model

preview

attachments

PLACE MODE · click the model to set position
ASSIGNING →
click islands · name again = stop
SPLIT MODE · click inside an island to divide it at UV seams
PAINT · shift+drag on map or model
PIXEL PAINT · drag to paint · alt+click = clone source

zones · click name = edit target

8px
grp hl player

variant

faction
name
click a zone name → click islands on the model or the map to move them in/out (re-click = back to misc). Assigning auto-enables the zone's tint. paint mode ON or shift+drag sweeps islands; draw: remove drags islands back out to misc. mode: rep = replace hue keep shading · add = brighten · mul = dye. split divides a merged island at UV seams. tex paint = real pixel brush (layer/atlas/zone-masked, clone-stamp via alt+click). attachments: +prop GLBs (with their own anims), +light night lamps, +smoke emitter, +object attach tree/rock/…, +anim node motion — pick one in the list, place click-sets position, sliders fine-tune, or drag the gizmo handles on its origin (W/E/R = move/rot/size, where the kind supports them); the light picker swaps the whole scene to day/dusk/night (same rig values as the in-game day-night cycle) so lamps + dark palettes can be judged in place; producing toggles smoke. save → faction names the variant <fac>__<name> and registers it on the faction (buildingVariant / objects pick). publish → vault exports an ObjSpec kitbash doc to the vault (tbx parts).
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