model

ASSIGNING →
click islands · name again = stop
SPLIT MODE · click inside an island to divide it at UV seams
PAINT · shift+drag on map or model
PIXEL PAINT · drag to paint · alt+click = clone source

zones · click name = edit target

8px
grp hl player

presets

faction
job
click a zone name → click islands on the model or the map to move them in/out (re-click = back to misc). Assigning auto-enables the zone's tint. paint mode ON or shift+drag sweeps islands — every island the brush path touches joins the group (thin seams a click can't hit); draw: remove drags islands back out to misc. mode: rep = replace hue keep shading · add = brighten · mul = dye. split divides a merged island at UV seams. tex paint = real pixel brush: layer / atlas / zone-masked targets, over|under fills, clone-stamp via alt+click, undo stroke. Saved presets are the full faction_job look: zones + colors + modes + prop + grip + paint layer. Zones JSON + edited islandmap + paint PNG replay via region-fill.py --atlas --zones (preset self-resolves the rest).
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